humans
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+ | One of the first things the [[: | ||
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+ | They could have destroyed mankind by infecting them with a slow-working virus. Instead, they opted for something subtler: The removal of human curiosity. Distributing a substance in the water supply((This was arguably an ironic move, given Cheshire aversion to water, but all the more enjoyable for them. By distributing their technology through the hated substance, it provided them with a way of ' | ||
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+ | Some humans are not affected: | ||
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+ | * Humans subsisting on rainwater or directly from rivers, rather than water served by waterworks. | ||
+ | * Humans in regions that were overlooked (e.g. Antarctica). | ||
+ | * Humans not neurotypical enough for the substance to take effect. | ||
+ | * Humans that have been specifically chosen as unaffected for entertainment purposes. | ||
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+ | It's easy for Cheshires to reverse the effect. Presumably the substance consists of some kind of nanites that can receive instructions to undo their tampering, but it has yet to be analysed by anyone lucid. Amongst the lucid, a frequent (technically incorrect) term for the substance is **curiosity toxin**, in as much as it's been identified at all. (It's difficult for lucid humans to correctly identify what it was they were previously missing, let alone what caused it.) | ||
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+ | Having ones full lucidity re-enabled feels a lot like the transition from a dream to a lucid dream, or like waking up. There is no amnesia - the human hasn't forgotten anything that happened while they were under the influence of the curiosity toxin, though details which their lack of curiosity failed to commit to memory are of course amiss. This can result in jarring effects when realising, in a lucid state, that something that feels //very strange// now has been a constant companion for several days (see for example [[sessions: | ||
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+ | Having one's curiosity stripped, conversely, feels a bit as if someone were reaching into one's mind and peeling out the fundamental drive behind one's worries and concerns. It's rather soothing, all things considered. That said, Cheshires typically don't disable human curiosity after re-enabling it, since the human will remain aware of Cheshires from when they were lucid (though they may of course miss them occasionally if their attention is elsewhere). | ||
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+ | Curiosity-disabled humans are otherwise fully functional. Their subconsciousness is still fully aware of deviations in the world - they will route around damaged bits of road, for example, even if they don't stop to think about why the damage is there. Nonetheless, | ||
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+ | At time of playing, the curiosity toxin has been actively subduing humanity for **three months**. |
humans.1477849703.txt.gz · Last modified: 2017/11/18 15:34 (external edit)